I managed to get a few moments to continue my Archeage adventure but now without the patron bonus which sadly expired. It will be interesting to see how quickly my labor points are consumed now that they are not regenerating off line.
The lack of labor points was the main reason I felt FTP version of AA was really impossible if you wanted to get the full experience from the game.
Shedding some tears as Patron expires
I have been too busy adventuring to look after my farm so when I popped back today most of my crops had died. It was a trivial investment in coin to buy the seed so no reall issue there other than the loss of harvest.
I did notice however I was not a lone in farmside abandonment – the entire free farm block looked like a sad wasteland of diseased and dying crops.
In fact parts of the farm looked more like a scarecrow graveyard than any place to grow things!
Its interesting to see a feature not utilized or at least abandoned mid utilization and it got me wondering why I wasn’t keeping up my my plot. It came down to the following factors.
What is the use of a farm
I know the obvious use of a farm but in the context of the starting game when you are given your farm you are mid questing and there is zero reason to stick about at the farm once you have unlocked it. The game never references the farm again except to put it on your starting map and there appears to be no further quests related to it by the late teens.
I mentioned last post or so that I needed to find some organic fertilizer and had to look up online where to locate a vendor. This should have been a quest or at least had a hint of where to look and even though I know where a vendor is its actually a distance from the farm. Not a large distance but enough to wilt my enthusiasm for constant trips to buy them.
After you build your scarecrow farm you see about you a lot of houses, fences and other buildings associated with other farmers but there is no indication how to get them. A clear upgrade path (if it exists) and the material required to collect to build these things could have easily be included in a quest chain. As it stands the entire farm feels like its easy to abandon and unimportant.
I think some of the problem is that at this level Archage doesn’t know what game its trying to be. The quests and day to day play is very much theme-park and leading from quest hub to quest hub but every-so-often it tries to remind you that its actually a sandbox. These crafting, farming, non questing experiences however feel tacked on, artificial and unrelated to the majority of what the game is about..
On an unrelated note – some of the game is really lovely to star gaze at!
Leveling is slowing now I am 18 and the quests mobs are a little repetitive – a lot of bandits on hills for the most part so my drive to get to 20 is starting to drop. With the free to play release of Wildstar it is getting tempting to park my adventures for a true theme-park game and see what space with evil hamsters has to offer!
Any thoughts are most welcome.